AI Insights · Timothy · July 2021
Top 5 Boxing Games on iOS in Croatia: Q2 2021
Explore the performance of the top 5 boxing games on the iOS platform in Croatia during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 boxing games on the iOS platform in Croatia showed varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular apps.
Slap Kings by Lion Studios exhibited minimal weekly revenue, starting at $2 in mid-April and gradually increasing to $5 by late June. Downloads for Slap Kings fluctuated, peaking at 101 in the first week of May but declining to 24 by the end of June. Active users saw a steady decline from 423 at the beginning of April to 168 by the end of June.
EA SPORTS™ UFC® from Electronic Arts maintained a consistent weekly revenue, hovering around $20-$25 for most of the quarter, with a notable spike to $74 in the last week of June. Downloads were relatively stable, ranging from 28 to 69 per week. Active users showed a downward trend initially, dropping from 247 to 152 by the end of May, but slightly recovered to 165 by the end of June.
Real Boxing 2 by Vivid Games S.A. saw a stable weekly revenue around $5-$7, with a significant increase to $15 at the end of May. Downloads varied, peaking at 64 in early April and dropping to 12 by the end of June. Active users experienced fluctuations, reaching a high of 99 in mid-May before declining to 36 by mid-June.
Boxing Star: Real Boxing Fight by THUMBAGE had a steady weekly revenue, mostly between $14 and $19, with a peak of $21 at the end of May. Downloads were inconsistent, with several weeks showing zero downloads and a peak of 34 in late March. Active users saw a general decline from 127 in early April to 57 by the end of June.
I, The One - Fighting Games by Azur Interactive Games Limited had no recorded revenue for the quarter. Downloads started low but showed a gradual increase, peaking at 31 in the last week of June. Active users remained relatively stable, ranging from 111 to 188 throughout the quarter.
For more detailed insights and trends, you can explore the data further on Sensor Tower.